Alpha Gate -All NPCs have normal Hitpoints and DamageAll Cargos are just as normalRewards = 20k Uri - 20k x4 ammo - 100k honor - 4 million exp - 2 Repair CreditsBeta Gate -All NPCs Have double Hitpoints and DamageAll Cargos are doubleRewards = 40k Uri - 40k x4 Ammo - 200k Honor - 8 million Exp - 4 Repair CreditsGamma Gate -All NPCs Have Triple Hitpoints and DamageAll Cargos are TripledRewards = 60k Uri - 60k x4 Ammo - 300k Honor - 12 million Exp - 6 Repair CreditsNumber NPCs Per NPC Wave -[40] - -=[ Streuner ]=-.[40] - -=[ Lordakia ]=-. [40] - -=[ Mordon ]=-. [80] - -=[ Saimon ]=-.[20] - -=[ Devolarium ]=-. [80] - -=[ Kristallin ]=-.[20] - -=[ Sibelon ]=-.[80] - -=[ Sibelonit ]=-.[16] - -=[ Kristallon ]=-.[30] - -=[ Protegit ]=-.--------------------------------------------------------ExperienceGate A2,339,200 + 4,000,000 = 6,339,200Gate B4,678,400 + 8,000,000 = 12,678,400Gate Y7,017,600 + 12,000,000 = 19,017,600UridiumGate A6,488 + 20,000 = 26,488Gate B12,976 + 40,000 = 52,976Gate Y19,464 + 60,000 = 79000v
Here are some tricks I learned to complete your galaxy gates.
1.SHIP:You will need a Vengeance or Goliath with all FE equipment on your ship you will also be much better off if you have the auto buy ammo CPU and all drones either Iris or Flax for A gate and all Iris for B and Y2.
AMMO:Lots of it! I used X1 for all NPCs in A gate. If you lack firepower, under 4000k damage per-hit, you will need some x2 at certain points.3.
TIME:It will take you no time to do the first few waves in A gate but count on spending atleast a average of 1 hours per gate wave after devs.4.
CONFIGURATIONS:Configs 1 BATTLE: All LF3's and all 10k shields on your ship with all LF3's on your drones (for A gate any laser on your drones will do, you just better know how to circle.)Config 2 SPEED: you NEED full speed in all of the gates to be able to run and repair... All LF3's on ship and all 10spd engines on ship, You need a minimum of 120k shields on your speed Config.4.c.:extras: Repair bot 3, Auto rep CPU, Auto ammo buy CPU These are the basic ones absolutely needed. Add anything else you think you will need.4.d.:ore boosts: I use boosted rockets with promi.
TACTICs:Here is the fun part.For Streuners, Lordakias and Mordons:Just select config 2 (attack) and shoot and collect cargo and shoot and collect cargo. If u need to repair, select config 1(run) and head for a corner, you will have plenty of time to repair before the pack reaches you.
For big npcs, Devos, Sibelons, Big Kriss:-Select config 1(run) and go from corner to corner of the map to herd all npcs into one big pile.-Stay with config1(run) and fly over the pack, selecting a npc as you fly through.
DO NOT STOP TO LOCK TARGET, choose fly path that will take you directly over pack and let you fly far enough away to no get hit by alien lasers.
Select config 2(attack) and approach the pack while flying sideways to maintain a CIRCLE flypath around pack. You should not see your target on screen but you will be far enough to hit the selected target and not get hit by alien lasers. When using both lasers and rockets, your lasers will disappear from your screen, creating a problem to maintain the proper distance. I use rockets to finish of targets.
**THE PERFECT CIRCLE WILL HAVE YOUR MOUSE POINTER AT YOUR 3 OR 6 OCLOCK POSITION.**The targeted npc will run to a far corner when it is low on hit points. Let it run and target another npc in the pack using the run-lock-shoot method. Do not let to many NPC's run to the corners after A gate, After A gate you will have to switch to your speed config and kill them on the run otherwise you will get toasted in the corners after all that hard work getting them there.-Distance yourself from the pack using config1(run) and go finnish off the low hitpoint npcs you sent to the corners.-To repair your ship, select config 1(run) and go from corner to corner to regain hitpoints as you avoid being shot by the pack.
KEEP AT LEAST 75% OF YOUR HIT POINTS AT ALL TIMES, so you don't die if u make a mistake and you do not spend too much time running from corner to corner to regain hit points.
RECAP:1- config1(run), herd npcs to a pack2-config1(run) fly over and select target3-config2(attack) kill alien using CIRCLE METHOD4-config1(run)let alien go to corner and either repair or continue fighting using CIRCLE METHOD.(run-lock-shoot-run) Here are some tricks I learned to complete your galaxy gates.
1.SHIP:You will need a Vengeance or Goliath with all FE equipment on your ship you will also be much better off if you have the auto buy ammo CPU and all drones either Iris or Flax for A gate and all Iris for B and Y2.
AMMO:Lots of it! I used X1 for all NPCs in A gate. If you lack firepower, under 4000k damage per-hit, you will need some x2 at certain points.3.
TIME:It will take you no time to do the first few waves in A gate but count on spending atleast a average of 1 hours per gate wave after devs.4.
CONFIGURATIONS:Configs 1 BATTLE: All LF3's and all 10k shields on your ship with all LF3's on your drones (for A gate any laser on your drones will do, you just better know how to circle.)Config 2 SPEED: you NEED full speed in all of the gates to be able to run and repair... All LF3's on ship and all 10spd engines on ship, You need a minimum of 120k shields on your speed Config.4.c.:extras: Repair bot 3, Auto rep CPU, Auto ammo buy CPU These are the basic ones absolutely needed. Add anything else you think you will need.4.d.:ore boosts: I use boosted rockets with promi.
TACTICs:Here is the fun part.For Streuners, Lordakias and Mordons:Just select config 2 (attack) and shoot and collect cargo and shoot and collect cargo. If u need to repair, select config 1(run) and head for a corner, you will have plenty of time to repair before the pack reaches you.
For big npcs, Devos, Sibelons, Big Kriss:-Select config 1(run) and go from corner to corner of the map to herd all npcs into one big pile.-Stay with config1(run) and fly over the pack, selecting a npc as you fly through.
DO NOT STOP TO LOCK TARGET, choose fly path that will take you directly over pack and let you fly far enough away to no get hit by alien lasers.
Select config 2(attack) and approach the pack while flying sideways to maintain a CIRCLE flypath around pack. You should not see your target on screen but you will be far enough to hit the selected target and not get hit by alien lasers. When using both lasers and rockets, your lasers will disappear from your screen, creating a problem to maintain the proper distance. I use rockets to finish of targets.
**THE PERFECT CIRCLE WILL HAVE YOUR MOUSE POINTER AT YOUR 3 OR 6 OCLOCK POSITION.**The targeted npc will run to a far corner when it is low on hit points. Let it run and target another npc in the pack using the run-lock-shoot method. Do not let to many NPC's run to the corners after A gate, After A gate you will have to switch to your speed config and kill them on the run otherwise you will get toasted in the corners after all that hard work getting them there.-Distance yourself from the pack using config1(run) and go finnish off the low hitpoint npcs you sent to the corners.-To repair your ship, select config 1(run) and go from corner to corner to regain hitpoints as you avoid being shot by the pack.
KEEP AT LEAST 75% OF YOUR HIT POINTS AT ALL TIMES, so you don't die if u make a mistake and you do not spend too much time running from corner to corner to regain hit points.
RECAP:1- config1(rurun-lock-shootn), herd npcs to a pack2-config1(run) fly over and select target3-config2(attack) kill alien using CIRCLE METHOD4-config1(run)let alien go to corner and either repair or continue fighting using CIRCLE METHOD.(-run)
Wednesday, June 10, 2009
Levels and Map Access
LVL 1 -0 EPLVL 2 -10.000 EP Access to 3-1, 3-2LVL 3 -20.000 EP Access to 3-3LVL 4 -40.000 EP Access to 3-4LVL 5 -80.000 EPLVL 6 -160.000 EP Access to x-3, x-4 of enemy mapsLVL 7 -320.000 EPLVL 8 -640.000 EP Access to plaver vs. player maps 4-1, 4-2, 4-3LVL 9 -1.280.000 EP Access to player vs. player map 4-4LVL 10 -2.560.000 EP Access to 3-5LVL 11 -5.120.000 EP Access to 3-6, 3-7 in 3-7 the big flakes give 400K cred and 128 uri each!!!LVL 12 -10.240.000 EP Access to 3-8 VRU's other space stationLVL 13 -20.480.000 EP Access to x-2 of enemy mapsLVL 14 -40.960.000 EP Access to x-5 of enemy mapsLVL 15 -81.920.000 EPLVL 16 -163.840.000 EP Access to x-1 of enemy mapsLVL 17 -327.680.000 EP
Points System for Rank Caculation
Here is the list of how many points you get for alien and Player-ship kills.Player-ships:
Phoenix
1Yamato
2Leonov
4Defcom
6Liberator
8Piranha
10Nostromo
12Vengeance
16Bigboy
14Goliath
20Alien-ships:-
0.5=[ Streuner ]=-
1-=[ Lordakia ]=-
1-=[ Devolarium ]=-
4-=[ Mordon ]=-
2-=[ Sibelon ]=-
5-=[ Saimon ]=-
2-=[ Sibelonit ]=-
3-=[ Lordakium ]=-
6-=[ Kristallin ]=-
3-=[ Kristallon ]=-
8-=[ StreuneR ]=-
2-=[ Protegit ]=-
3-=[ Cubikon ]=-
10..::{ Boss Streuner }::..
4..::{ Boss Lordakia }::..
4..::{ Boss Mordon }::..
8..::{ Boss Saimon }::..
8..::{ Boss Devolarium }::..
16..::{ Boss Sibelonit }::..
12..::{ Boss Sibelon }::..
20..::{ Boss Lordakium }::...
24..::{ Boss Kristallin }::..
12..::{ Boss Kristallon }::..
32..::{ Boss StreuneR }::..
8«¤( UberStreuner )¤»
8«¤( UberLordakia )¤»
8«¤( UberMordon )¤»
16«¤( UberSaimon )¤»
16«¤( UberDevolarium )¤»
32«¤( UberSibelonit )¤»
24«¤( UberSibelon )¤»
40«¤( UberLordakium )¤»
48«¤( UberKristallin )¤»
24«¤( UberKristallon )¤»
64«¤( UberStreuneR )¤»
Phoenix
1Yamato
2Leonov
4Defcom
6Liberator
8Piranha
10Nostromo
12Vengeance
16Bigboy
14Goliath
20Alien-ships:-
0.5=[ Streuner ]=-
1-=[ Lordakia ]=-
1-=[ Devolarium ]=-
4-=[ Mordon ]=-
2-=[ Sibelon ]=-
5-=[ Saimon ]=-
2-=[ Sibelonit ]=-
3-=[ Lordakium ]=-
6-=[ Kristallin ]=-
3-=[ Kristallon ]=-
8-=[ StreuneR ]=-
2-=[ Protegit ]=-
3-=[ Cubikon ]=-
10..::{ Boss Streuner }::..
4..::{ Boss Lordakia }::..
4..::{ Boss Mordon }::..
8..::{ Boss Saimon }::..
8..::{ Boss Devolarium }::..
16..::{ Boss Sibelonit }::..
12..::{ Boss Sibelon }::..
20..::{ Boss Lordakium }::...
24..::{ Boss Kristallin }::..
12..::{ Boss Kristallon }::..
32..::{ Boss StreuneR }::..
8«¤( UberStreuner )¤»
8«¤( UberLordakia )¤»
8«¤( UberMordon )¤»
16«¤( UberSaimon )¤»
16«¤( UberDevolarium )¤»
32«¤( UberSibelonit )¤»
24«¤( UberSibelon )¤»
40«¤( UberLordakium )¤»
48«¤( UberKristallin )¤»
24«¤( UberKristallon )¤»
64«¤( UberStreuneR )¤»
Hot Keys (Updated)
Ctrl Fires lasers, it will also relock on a enemy user ship if you are fighting an enemy and he jumps and you jump after him just press Ctrl and it will relock on him (yes this does work).Ctrl will also rotate to the next alien of the same type you just destroyed which makes it alot easier to lock onto what you want in a crowd (worked but not all the time for some reason)Press Space bar to fire Rockets.Press M to deploy mines.Press J to jump through a portPress C to switch between your ConfigurationsPress 1-5 to switch through AmmoPress W-T to switch through RocketsPress F11 for full screen (dont like it) Press F11 a second time to go back to regular screen but it will have a toolbar so you have to relog to get it back to normal.Press F5 to refresh, It helps alot when Im lagging or chat isnt working. Make sure your in a neutral zone before doing it.
New Rank Caculation
Here again the new ranking as it will be implemented and used after midnight today:+ Experience points / 100.000+ Honor points / 100+ Level * 100+ Days since registration * 6+ Own ship type (Phoenix=1, ..., Goliath=10) * 1000( + Alien kills in the old System / 2+ killed enemies in the old System * 3 )+ New kills of other company members sorted by ship type * 3 (Phoenix=1, Yamato=2, Leonov=4, Defcom=6, Liberator=8, Piranha=10, Nostromo=12, Vengeance=16, Bigboy=14, Goliath=20)+ New alien kills sorted by Alien type / 2 (Bosses count *4, UBER count *8)(Streuner=1, Lordakia=1, Saimon=2, Mordon=2, StreuneR=2, Sibelonit=3, Kristallin=3, Devolarium=4, Sibelon=5, Lordakium=6, Kristallon=8, Cubikon=10)+ Completed Quests * 100- own company kills * 100- killed by other company * 4- Destruction by radiation zone * 8- Phoenixes of other companies killed * 2Every User gets an absolute value and is sorted into a table. This table is then divided up on this pattern:Rank/Title1 General (max. 1 per company)2 Basic General (0,01%)3 Chief Colonel (0,10%)4 Colonel (0,50 %)5 Basic Colonel (1,00%)6 Chief Major (1,50%)7 Major (2,00%)8 Basic Major (2,50%)9 Chief Captain (3,00%)10 Captain (3,50%)11 Basic Captain (4,00%)12 Chief Lieutenant (4,50%)13 Lieutenant (5,00%)14 Basic Lieutenant (6,00%)15 Chief Sergeant (7,00%)16 Sergeant (8,00%)17 Basic Sergeant (9,00%)18 Chief Space Pilot (10,0%)19 Space Pilot (12,39%)20 Basic Space Pilot (20,00%) This table is recalculated daily.
How to level your drones
Drones Level much the same as you do. They gain Exp from killing aliens and User ships. With each level they gain a 2% bonus per laser and a 4% bonus per shield with a maximum of 10% for lasers and 20% for shieldsDrones Level at 100/200/400/800/1600 ExpPhoenixNPCS:Streuner: Exp 4 Lordakia: Exp 6 Devolarium: Exp 40 Mordon: Exp 16 Sibelon: Exp 50 Saimon: Exp 10 Saimonite: Exp 20 Lordakium: Exp 60 Kristallin: Exp 30 Kristallon: Exp 75 Streuner 2: Exp 15User Ships:Phoenix: Exp 10 Leonov: Exp 10 Liberator: Exp 10 Nostromo: Exp 10 Bigboy: Exp 10 Yamato: Exp 10 Defcom: Exp 10 Piranha: Exp 20 Vengeance: Exp 20 Goliath: Exp 25LeonovNPCS:Streuner: Exp 3 Lordakia: Exp 5 Devolarium: Exp 35 Mordon: Exp 14 Sibelon: Exp 45 Saimon: Exp 9 Saimonite: Exp 18 Lordakium: Exp 55 Kristallin: Exp 25 Kristallon: Exp 70 Streuner 2: Exp 13User Ships:Phoenix: Exp 8 Leonov: Exp 10 Liberator: Exp 10 Nostromo: Exp 10 Bigboy: Exp 10 Yamato: Exp 10 Defcom: Exp 10 Piranha: Exp 20 Vengeance: Exp 20 Goliath: Exp 25LiberatorNPCS:Streuner: Exp 2 Lordakia: Exp 4 Devolarium: Exp 30 Mordon: Exp 12 Sibelon: Exp 40 Saimon: Exp 8 Saimonite: Exp 16 Lordakium: Exp 50 Kristallin: Exp 20 Kristallon: Exp 65 Streuner 2: Exp 11User Ships:Phoenix: Exp 6 Leonov: Exp 8 Liberator: Exp 10 Nostromo: Exp 10 Bigboy: Exp 10 Yamato: Exp 10 Defcom: Exp 10 Piranha: Exp 20 Vengeance: Exp 20 Goliath: Exp 25NostromoNPCS:Streuner: Exp 1 Lordakia: Exp 3 Devolarium: Exp 25 Mordon: Exp 10 Sibelon: Exp 35 Saimon: Exp 7 Saimonite: Exp 14 Lordakium: Exp 45 Kristallin: Exp 18 Kristallon: Exp 60 Streuner 2: Exp 9User Ships:Phoenix: Exp 4 Leonov: Exp 6 Liberator: Exp 8 Nostromo: Exp 10 Bigboy: Exp 10 Yamato: Exp 10 Defcom: Exp 10 Piranha: Exp 20 Vengeance: Exp 20 Goliath: Exp 25BigboyNPCS:Streuner: Exp 0 Lordakia: Exp 2 Devolarium: Exp 20 Mordon: Exp 8 Sibelon: Exp 30 Saimon: Exp 6 Saimonite: Exp 12 Lordakium: Exp 40 Kristallin: Exp 16 Kristallon: Exp 55 Streuner 2: Exp 7User Ships:Phoenix: Exp 2 Leonov: Exp 4 Liberator: Exp 6 Nostromo: Exp 8 Bigboy: Exp 10 Yamato: Exp 10 Defcom: Exp 10 Piranha: Exp 20 Vengeance: Exp 20 Goliath: Exp 25YamatoNPCS:Streuner: Exp 0 Lordakia: Exp 1 Devolarium: Exp 15 Mordon: Exp 6 Sibelon: Exp 25 Saimon: Exp 5 Saimonite: Exp 10 Lordakium: Exp 35 Kristallin: Exp 14 Kristallon: Exp 50 Streuner 2: Exp 5User Ships:Phoenix: Exp 1 Leonov: Exp 2 Liberator: Exp 4 Nostromo: Exp 6 Bigboy: Exp 8 Yamato: Exp 10 Defcom: Exp 10 Piranha: Exp 20 Vengeance: Exp 20 Goliath: Exp 25DefcomNPCS:Streuner: Exp 0 Lordakia: Exp 0 Devolarium: Exp 10 Mordon: Exp 4 Sibelon: Exp 22 Saimon: Exp 4 Saimonite: Exp 8 Lordakium: Exp 30 Kristallin: Exp 12 Kristallon: Exp 40 Streuner 2: Exp 4User Ships:Phoenix: Exp 0 Leonov: Exp 1 Liberator: Exp 2 Nostromo: Exp 4 Bigboy: Exp 6 Yamato: Exp 8 Defcom: Exp 10 Piranha: Exp 20 Vengeance: Exp 20 Goliath: Exp 25PiranhaNPCS:Streuner: Exp 0 Lordakia: Exp 0 Devolarium: Exp 9 Mordon: Exp 2 Sibelon: Exp 19 Saimon: Exp 3 Saimonite: Exp 6 Lordakium: Exp 25 Kristallin: Exp 10 Kristallon: Exp 30 Streuner 2: Exp 3User Ships:Phoenix: Exp 0 Leonov: Exp 0 Liberator: Exp 1 Nostromo: Exp 2 Bigboy: Exp 4 Yamato: Exp 6 Defcom: Exp 8 Piranha: Exp 20 Vengeance: Exp 20 Goliath: Exp 25VengeanceNPCS:Streuner: Exp 0 Lordakia: Exp 0 Devolarium: Exp 8 Mordon: Exp 1 Sibelon: Exp 17 Saimon: Exp 2 Saimonite: Exp 4 Lordakium: Exp 20 Kristallin: Exp 7 Kristallon: Exp 24 Streuner 2: Exp 2User Ships:Phoenix: Exp 0 Leonov: Exp 0 Liberator: Exp 0 Nostromo: Exp 1 Bigboy: Exp 2 Yamato: Exp 4 Defcom: Exp 6 Piranha: Exp 8 Vengeance: Exp 20 Goliath: Exp 25GoliathNPCS:Streuner: Exp 0 Lordakia: Exp 0 Devolarium: Exp 7 Mordon: Exp 1 Sibelon: Exp 12 Saimon: Exp 1 Saimonite: Exp 3 Lordakium: Exp 15 Kristallin: Exp 4 Kristallon: Exp 18 Streuner 2: Exp 1User Ships:Phoenix: Exp 0 Leonov: Exp 0 Liberator: Exp 0 Nostromo: Exp 0 Bigboy: Exp 1 Yamato: Exp 2 Defcom: Exp 4 Piranha: Exp 6 Vengeance: Exp 8 Goliath: Exp 25
Bidding .
I have personally lost a 7mil bid for a 10k shield and a 25mil bid for a iris so unless you are just bidding 100k or something because not many people are on or something like that you need to follow these guidelines to increase the chance of you winning.1.) dont bid on more than one thing per hour. people recoginize when you bid on more than one thing you cant have as much money on all of them.2.) bid during the last 2 minutes. this will lower your chances of being outbid by someone you just outbid.3.) bid the money we give you, we give you that much for a reason and you should use it all on the bid.4.) Check to see how many people are on the server before you bid. You can see how many users are online at the top right of the mainpage after you sign in. If there is less then 900 its usually a go.
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